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Images and Images Definition

Images and Images Definition

NEED TO BE DONE

1 - Importing Images

Importing Images

All image types that are accepted by modern browsers are accepted in iiziGo. Use the Image Component to add images and graphics to your app or its content. All static images and graphics used in your iiziApp must have an Image Definition. For how to dynamically load images and graphics refer to Dynamically loading Images at Runtime.


All images and graphics for you iiziApp should be kept in your Assets folder. Copy and paste files and folders into the Assets folder or right click and import your image as you would any other asset into Eclipse. Before an image can be used in the application, the image file must be present in the Assets folder.

Svg image file support

The Image component supports svg files. Image Definitions for SVG files are distinct from other Image Definitions. If the svg image displays differently than expected or will not display at all, you will have to open the file in an appropriate image editor and explore the svg mark-up. Search for the <svg> tag at beginning of file and delete everything before the tag.

2 - Image Definitions

Image Definitions

NEED TO BE UPDATED

All images and graphics used in your iiziApp must have an Image Definition. Your Image Definitions are kept in the Image Definitions folder. To create a new Image Definition, right-click your folder and choose either new definition for an Image (the same wizard is used for jpg, png, or gif) or new definition for an SVG. We made videos to help you on how to set it up here.

Simple image definitions

After importing a graphic or image asset into your Assets folder, Right-Click your Image Definitions folder and choose New Image Definition. It is recommended that you give a name to the image definition that includes the asset name and ends in the word definition or ImageDefinition. In the Image Definition Wizard, you give your definition a name, choose to make an image-set or a single image file definition, and then link your asset to its definition. You can then reference your image or graphic asset by its definition anywhere in your application.

New Image Definition Wizard

Complex image definitions

Open the Image Definition Editor by double-clicking an Image Definition or creating a new definition. As with all IIZI editors, the Image Definition Editor is divided into a tree view, and a property Editor. At the top is the Image Definition Editor toolbar.

The image definition is built by adding new styles and image resolutions. It can then be referred to from an Image component by the Definition name. The displayed image on the end-user will depend on the component state as well as the device resolution.

Select the image file and specify the grid values. “Marching ants” will show the identified images. A warning or error message will be shown in the dialog if values are or seem incorrect.

Once completed, the image definition can be used to represent an image with states that are taken from the UI component in question. The image above consists of an image of a Radio button and Checkbox. In this case, two Image Definitions for the same file should be created, with locations only defined for the respective image; you will have to delete the inappropriate image locations.

[Actually not working, need to be updated.]

These images consist of 32 icons in 4 different files with the states enabled/disabled and LTR/RTL:

You can see that the RTL icons are mirrored (but not all of them).

An image definition of the type Multiple images with optional styles is then used to identify the location of the images as well as to set their names. The states are defined by adding a New image style that will contain the image file reference and style information, in this case a combination of RTL and Disabled.

Image definition states with optional styles
Detail of properties in the Image Definition Editor

3 - Image Definitions Videos

Image Definitions Videos

Some examples:

  1. How to automatically add SVG & bitmap images

  2. How to manually add SVG & bitmap images


How to add SVG & bitmap images (automatic)

  • You need a QuickStart project:

    • Select File > New > IIZI Module Project (Quickstart)
    • Enter project name and unselect Create text tables with automatic translation
    • Press Finish
       
  • Use Windows Explorer to drag/drop your images into the Assets folder

    • Select Copy files, then OK
    • Press Yes to generate images definitions
       
  • Your images definitions are located under

    • Fonts and Images Definitions / current date time package
       
  • Go to your panel

    • Right-click on Components for context menu
    • Add component > Image
    • Click on Image > Select Image Definition…
    • Select your image, then OK
       
  • Place your image wherever you want

In the example we showed you PNG / SVG formats.


How to add SVG & bitmap images (manually)

  • You need a QuickStart project:

    • Click on File > New > IIZI Module Project (Quickstart)
    • Enter project name and unselect Create text tables with automatic translation
    • Press Finish
       
  • Use Windows Explorer to drag/drop your images into the Assets folder

    • Select Copy files, then OK
    • Press No in order not to generate automatic image definitions
       
  • Right-click on Fonts and Images Definitions

    • Select New > Image Definition or SVG Definition
    • Enter a name, then click Next
    • Click on Browse and select image, then Finish
       
  • Go to your panel

    • Right-click on Components for context menu
    • Add component > Image
    • Click on Image > Select Image Definition…
    • Select your image, then OK
       
  • Place your image wherever you want

In the example we showed you PNG / SVG formats.

4 - Dynamically loading Images at Runtime

Dynamically loading Images at Runtime

To load images into your application at runtime, start with a placeholder in an Image component. Dynamically loaded images do not require an Image Definition in the Image Definitions Folder, but instead require that you instantiate a RuntimeImageDefinition in your Java code. You can use the UICreateEvent to access your Panel and its Image component, and use the Image component’s setImage method to assign the image that you are accessing by URL or API.

For details on accessing Panels and UI Components in Java code see the UI Annotations section.

Image REQUESTED

Sample Java code for setting an Image Definition dynamically and loading an image at runtime

5 - Assets

Assets

The Assets folder contains all files used in the application that are required. They are typically images of various types, videos, audio files, static HTML files, JavaScript files, etc. Anytime an external file is needed and the file should be included in the iiziApp for distribution to a server, they should be placed in this Media files folder.

Adding files

  • In Eclipse, you add files to a folder using drag-drop, e.g. from a folder on your machine or a file server. You can also use the Eclipse Import wizard.

Once files populate the asset files folder, they can be used in the application for e.g. Image definitions.

Tooltips

  • IIZI adds support for tooltips everywhere in Eclipse, so if you let the mouse hover over an image file in the media folder, the following could be displayed:

The icon used for each file depends on the file type as well as what external programs are installed in the machine, e.g. to handle editing of images (here Adobe Photoshop is used).

References

  • As you may notice, there is a Reference (or Reference path) to the image that is unique in the workspace. For more information about references see the chapter References. Other details about the selected element are also shown in the tooltip depending on the element type.

6 - Properties

Properties

The properties of the selected component are shown – and are editable – in the Property Editor. If the Property Editor is not visible, select a Panel, a container, or any component, and the Property Editor will appear below the Panel’s tree view. For a complete guide to using the Property Editor see section Editors, Tools and Tabs.

The properties that appear in the Property Editor are context sensitive and depend entirely on the selected component or selected container. A property consists of a name on the left and a corresponding value to the right. Hovering over the property name displays a tooltip description of the property. Experienced web developers will find many familiar HTML5 and CSS3 attributes as name-value pairs.

Container and component properties

Always keep in mind that the properties displayed for you in the Property Editor correspond to the container or component that is selected. With nothing selected – or with focus outside of the Panel Editor – your Property Editor will be empty. With several components selected, the editor will exclude unshared properties.

An undefined property may not have a value at all, and will not exist in the mark-up that defines your component. This is like excluding an attribute or property when writing HTML and CSS; it simply will not exist in the mark-up. Some properties are required and therefore require values, and are assigned a default value. To see the default values, mouse over the property for the tooltip or click the arrow at the start of the value field to reveal its default value in the value field.

The name, actions, events and states of a component will always be found in the Base properties. The width, height and position will be in the Layout properties and most all the remaining properties we associate with CSS will be found in the Styles properties.

General properties

Although property sets are different depending on the component selected, the following properties exist for all components: Name, Title, Tooltip text, and the boolean states: Enabled and Visible.

7 - How to add images?

How to add images svg & bitmap?
  1. How to add images SVG & bitmap? (auto)

  2. How to add images SVG & bitmap? (manual)


How to add images SVG & bitmap? (auto)

There is a tutorial video just down below.

  • You need a QuickStart project:

    • Select File > New > IIZI Module Project (Quickstart)
    • Enter project name and unselect Create text tables with automatic translation
    • Press Finish
       
  • You can use Windows Explorer

  • Drag/drop your images into the Assets folder

    • Select Copy files, then OK
    • Press Yes and it will generate for you all images definitions
    • All your images definitions are located under:
        Fonts and Images Definitions / current date time package
       
       
  • Go to your panel

    • Right click on Components to display context menu
    • Add component > Image
    • Click on Image > Select Image Definition...
    • Select your image then OK
       
  • Now you can place your image wherever you want

  • In the example we showed you PNG / SVG formats.
     


How to add images SVG & bitmap? (manual)

There is a tutorial video just down below.

  • You need a QuickStart project:

    • Select File > New > IIZI Module Project (Quickstart)
    • Enter project name and unselect Create text tables with automatic translation
    • Press Finish
       
  • You can use Windows Explorer

  • Drag/drop your images into the Assets folder

    • Select Copy files then OK
    • Press No
    • Right click on Fonts and Images Definitions
      • Select New > Image Definition or SVG Definition
      • Put a name then click Next
      • Click on Browse
      • Select the image then Finish
         
  • Go to your panel

    • Right click on Components to display context menu
    • Add component > Image
    • Click on Image > Select Image Definition...
    • Select your image then OK
       
  • Now you can place your image wherever you want

  • In the example we showed you PNG / SVG formats.